Guilds.

FALHALIA

 * "For centuries this academy trained the most supremely gifted sons and daughters of Albion, bound together by the blood that flowed in their veins."
 * — Rook


 * The FALHALIA GUILD is a location in somewhere in Avalon(See Reguons) It's Location is unknown except for those who join,  Avalon is where Guild Apprentice  are trained before they are ready to venture out into the world. Avalon is also the place where Guild Member can choose to stay.  the Guild flourished and its Heroes kept the civilized world functioning and in relative safety.
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! colspan="2" style=" color: #ffffff; padding:0em;-moz-border-radius:8px"|Location Information
 * colspan="2" style="text-align: center; font-size: 120%; color: rgb(255, 255, 255); background-color: rgb(64, 224, 208); border-color: rgb(64, 224, 208);"|FalHalia
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 * NPCs
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GuildMaster Scythe

Rook General Store
 * Shops
 * Pub
 * Shops
 * Pub
 * Shops
 * Pub
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 * d
 * ==History==

Founding Edit
After the collapse of the Old Kingdom, the remaining population of Al'torn fell into isolation. Distance bred suspicion, which grew into bloodshed. Soon villagers were doing unspeakable things for fresh water, food or even women of child-bearing age. Whilst mercenaries lived quite happily, selling their sword to the vast paranoid sea of vindictive people. Altaron was brought to its knees, edging very close to extinction. With the world at ruins and the people going insane, A Man name Vinsh came to foot, A cruel and Sinister man who's goal was the Rule all Kingdoms. He succed, His Powers and Force to strong. The Kingdoms came down too his knee's and with their rulers vanquished He took rule.

Though with his Ruling many sought His ways were Corrupt and Evil, A man name Rook sought to create A legion of people who still beleved in the Good of the World thus creating Falhalia

Rook's History\
In his youth, Rook was a bandit and mercenary, driven by an ambition to leave his mark on the world. He was giant of a man, who was not at ease without sword in his iron grip. However, he was not without a sense of decency, but didn't reach full potential until he met a wise old man named Scythe. He seemed to appear out of nowhere and took a profound interest in Rook - for he saw something in Rook, something more than a mere bandit. Nostro, unknowingly, possessed the power to take Vish Down, Scythe hatched a plan: if he could properly guide Nostro, this bandit could achieve great things. He Suceed in defeating Vish and undo the damage done.. And so Scythe began to tutor Nostro in how to be a leader of men

Under Scythe Edit
Following Scythe's counsel, Rook set about returning security and prosperity to Al'taron. First, he gathered men and women throughout Altaron and established the Guild, where they could train to become real Heroes..Meanwhile Scythe taught Rook the ways of good and Rook took his mentors words to heart, He soon learned ways of Martial arts and to use many weapons.

Facilities & Amenities Edit
The Guild itself was built as a fortress and sanctuary. The heavy, stone-masoned walls provide protection and safety to the young Hero apprentices, while they go about their training Guild apprentices gather in the dining hall.


 * Sleeping & Dining Quarters - The Guild provides all apprentices with their own bed upstairs, within the Guild's sleeping quarters. In addition to the sleeping quarters, there is also a large dining hall downstairs, which has beverages on offer as well as fresh food prepared daily by the best cooks in the region.
 * Map Room - The Map Room, located just beyond the front vestibule and at the heart of the guild's main floor, contains a large three-dimensional map of Al'taron. It is in the Map Room that you accept Quest  the people of Albion deliver to the Guild or Weaver Himselfs gives to you. Also, if you need to find the Guildmaster at any time during training at the Guild, he is likely to be found in the Map Room, unless he has informed you of the contrary.
 * Library - The guild library contains a wealth of information regarding the Guild itself, the region, and all of Al'toron . You will find details about the Old Kingdoms, as well as the creatures of Al'taron. The Library is used to expand and refresh one's knowledge of magical spells, potions, medicines, and other powers that a Hero must have to succeed at increasingly demanding Quests.
 * Guild Shop - The Guild shop, also in the main building, provides an opportunity to purchase a variety of weapons, both melee and ranged, in Kjbj.jpgion to a few clothing and produce items. Of course, you would have to earn yourself a little more gold than what the typical apprentice has on hand in order to purchase them.
 * Training Facilities - Created specifically for developing young Heroes, the training facilities feature a melee arena where young apprentices are able to work on hand-to-hand combat and weaponry skills. Furthermore, there is an archery range with both moving and stationary targets, perfect for honing and refining one's accuracy with the bow. In addition to melee and archery training, there is a Will practice area on the small island between the two bridges. A relatively recent addition, the Will practice area comes complete with state-of-the-art magic-response dummies for practising the lightning-strike ability until one's Mana runs out.
 * Chamber of Fate -  is located through the Guild Library, just beyond the walkway. This is where Heroes' graduations take place
 * Outbuildings and Grounds - The Guild's outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite extensive, but the Guild has it own woods and a chalk stream flowing through the midst of the property, but the woods, orchard and stream all provide wild game and fish the Guild's staff parley into nutritious meals for the apprentices, staff and servants. Furthermore, apples from the orchard just lay around the grounds, waiting to be taken.
 * Outbuildings and Grounds - The Guild's outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite extensive, but the Guild has it own woods and a chalk stream flowing through the midst of the property, but the woods, orchard and stream all provide wild game and fish the Guild's staff parley into nutritious meals for the apprentices, staff and servants. Furthermore, apples from the orchard just lay around the grounds, waiting to be taken.
 * Outbuildings and Grounds - The Guild's outbuildings and grounds are unrivalled. Not only is the scope of the Guild acreage quite extensive, but the Guild has it own woods and a chalk stream flowing through the midst of the property, but the woods, orchard and stream all provide wild game and fish the Guild's staff parley into nutritious meals for the apprentices, staff and servants. Furthermore, apples from the orchard just lay around the grounds, waiting to be taken.

Residents
The majority of those who live in the Guild are trainee Heroes, donning the Apprentice Uniform( Pants,shirt and boots of any king). Most of them never make it to graduation due to either psychological trauma, death, injury, stress, or unwillingness. There are also servants to be found in certain parts of the Guild, and there is a Tavern Keeper and a Storekeeper running the Guild's Kitchen and the Guild Store. The Guildmaster pretty much lives there as well. There are guild Acolytes who don Dark Apprentice robes and test the Heros Abilities and award them prizes if they pass

To Join please go to the Falhalia Recruitment Room In Imvu.